Number of digits after decimal point in output. When exporting auto-generated color texture, only use materials colors on exported objects (instead of all materials in file). By default will get colors from all materials in the Blender file. png image texture exported alongside model (overwrites UVs). json filename)Īuto-textures solid material colors and generates a. Subfolder for model texture path: assets/minecraft/textures/ Recenter model so its center is at the origin. Rescale exported model so the largest axis fits the 48x48x48 Minecraft model volume. Recenters Blender origin (0,0,0) to Minecraft origin (8,8,8) Recalculate normals on all meshes to fix ( Select All > Edit Mode > Select All > ctrl + shift + N to recalculate and uncheck inside).Įxample. Applying negative scales can sometimes flip face normals inside, which causes incorrect auto-generated texture colors. Recalculate normals if textures are on wrong faces.(Also found in Object > Apply > Scale tab in viewport) Use ctrl + A to bring up Apply menu then hit Apply > Scale. Apply all scale to objects before exporting.Objects with invalid rotations will be rounded to their closest valid rotation. What net rotation means is that the object can have any multiple of 90 deg rotations on any axis (because the object is still a cuboid), but only one axis can have a further rotation of values listed. Only one axis can have a net rotation with 5 possible degree values. Apply rotations at the Object level (outside of mesh edit).Do not rotate the mesh vertices in edit mode. The local mesh coordinates must be aligned to global XYZ axis. Object meshes must be rectangular prisms (8 vertices and 6 faces). Enable in Edit > Preferences > Add-ons (search for Minecraft JSON Import/Export).git clone or copy this repository into your scripts/addons or custom scripts folder. This addon can export solid material colors packed into an auto-generated image texture (alongside normal textures), so you can mix textures and solid face colors on Blender meshes. The Blender model must follow very specific restrictions for the exporter to work (read Export Guide below). Import/export cuboid geometry between Blender and Minecraft.
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